Google Stadia project
A Google Stadia exclusive game that featured fast-paced over the shoulder combat, procedurally generated levels, and global leaderboards. My responsibilities included the creation of the AI actors in the level that fought against the player – such as their movement behaviors, aiming and firing routines, and spawning/hit reaction/death logic. I also worked on a number of prototype systems including traps, level generators, interactables, and pickups in the level.